---
product_id: 1585210
title: "Dead Space Extraction"
brand: "electronic arts"
price: "€ 97.64"
currency: EUR
in_stock: true
reviews_count: 7
url: https://www.desertcart.sk/products/1585210-dead-space-extraction
store_origin: SK
region: Slovakia
---

# Wii exclusive New enemies Co-op gameplay Dead Space Extraction

**Brand:** electronic arts
**Price:** € 97.64
**Availability:** ✅ In Stock

## Summary

> 👻 Get ready to extract your fears!

## Quick Answers

- **What is this?** Dead Space Extraction by electronic arts
- **How much does it cost?** € 97.64 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sk](https://www.desertcart.sk/products/1585210-dead-space-extraction)

## Best For

- electronic arts enthusiasts

## Why This Product

- Trusted electronic arts brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Unleash the Horror:** Dive into an unmatched cinematic experience that redefines action-packed gaming.
- • **Challenge Your Skills:** Face off against unique enemies and solve intricate puzzles in a gripping atmosphere.
- • **Engage in Co-op Chaos:** Team up with friends to tackle engineering puzzles and fend off terrifying invasions.
- • **Explore a Rich Narrative:** Experience a thrilling prequel story with new characters and challenges.
- • **Innovative Gameplay Mechanics:** Master intuitive controls for dismemberment, freezing, and gravity manipulation.

## Overview

Dead Space Extraction is an exclusive Wii prequel that immerses players in a gripping horror narrative, featuring new characters, weapons, and cooperative gameplay. With intuitive controls designed for strategic combat and puzzle-solving, it offers a unique blend of action and suspense that sets it apart in the gaming landscape.

## Description

Dead Space Extraction

## Features

- An action-packed cinematic horror experience currently unmatched by any game designed for Wii
- An all-new prequel chapter in the 'Dead Space' universe exclusive to the Wii
- A deep and thrilling all-new story, new characters, new weapons, new enemies, and new puzzles
- Co-operative multiplayer gameplay that allows you to team up to fight off the invasion, combine efforts on engineering puzzles, and more
- Intuitive controls scheme that allow you to strategically use the Wii Remote to dismember and freeze enemies, manipulate gravity with telekinesis, solve puzzles, and fight off attacks

## Images

![Dead Space Extraction - Image 1](https://m.media-amazon.com/images/I/61ZBZffUhaL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 







  
  
    Changing the game
  

*by R***R on Reviewed in the United States on January 21, 2011*

The verdict has been in for a while now - the original 'Dead Space' is a modern masterpiece, a nearly ideal fusion of science fiction and scare-you-out-of-your-seat horror. Its flaws are few and can be easily dismissed in light of how well it plays and the effect it has on those who dare.So why mess with a formula that works so well? 'Dead Space: Extraction' is the answer to that question. It's a game that succeeds well on its own merits and even manages to improve on some things from the original.Where 'Dead Space' was a survival horror game that put the player in full control of a single character, able to stop and start at will and explore fully, 'Extraction' is a "rail shooter," meaning that the player does not fully control character movement, and it is seen from the first person. The player is in charge of picking up powerups, occasionally selecting from a choice of routes, and shooting whatever beasties pop up in our path.And there's a lot to shoot at. Many of the same creatures from the original 'Dead Space' make their appearance here as well, rendered in lovingly gory detail. The Wii's graphical limitations were surely pushed to their limit here, but it rises to the challenge as grotesque monsters and mutants attack the players in seemingly never-ending succession. Sounds, too, are reproduced faithfully, and the same growls, shrieks, and gurgles you remember from the original are plentiful in 'Extraction.'The story of 'Extraction' takes place prior to the events of 'Dead Space,' beginning with the discovery of an ancient artifact ("The Marker") and carrying through to the infection of the crew of the USG Ishimura and the chaos that follows. In some ways it's a bigger story than the one in 'Dead Space,' told from the perspective of several different characters and spanning a lot more plot and intrigue than the original. The multiple character viewpoints, and the transitions between them, are handled very well, and each character has their own important piece of the puzzle. 'Extraction' also does an excellent job explaining some of the more frustrating aspects of Isaac's many tasks in 'Dead Space,' and unlike Isaac's dearth of personality from the original game, 'Extraction' features full-bodied and well-drawn characters, each with their own personalities, their own agendas and their own secrets."But Rich!" I hear you saying. "Is it SCARY?!"Scary? Disturbing? Upsetting? Nausea-inducing? Oh yes - it's all of this and more.What impressed me most about 'Extraction' is that it not only replicated the feel of the original, it enhanced and broadened the effect. Rather than a limitation, the "on-rails" aspect turns the game into a mad rush to escape a rapidly deteriorating situation. In 'Dead Space' you were mostly alone on the huge Ishimura from the very beginning and it was the sense of isolation that was frightening, but you can take all the time you need to explore it and deal with it. In 'Extraction' you begin on a fully-populated space station. When things go bad, they go bad fast. The scenes of sheer madness as the infection takes hold are memorable and fast-paced, filled with disturbing images and sounds as the games pushes you inexorably forward.After the first five or ten minutes (which is sort of a training mode with a nasty twist), you're immediately on the GO-GO-GO setting, with precious few chances to stop and catch your breath until you meet your end, one way or another. You'll find weapons along the way, familiar friends like the trusty plasma cutter and some new toys too, and you have to be quick to keep them powered and loaded. Missed a powerup or ammo pack? No time to go back and get it. Wanted to check out that hallway? Too bad, we're moving on. Unlike some rail shooters, I found this aspect of 'Extraction' added to the intensity of the game as a whole, and propelled the story forward steadily.Once you get deeper into the game, the ship is dark and quiet and the sense of menace hangs all around. Things go from bad to worse as the infection spreads. An unforgettable scene near the end forces you to do something you REALLY don't want to do. And thanks to the Wii controls, you get the experience viscerally as well as visually.The controls are simple and intuitive, and after the first few minutes shouldn't cause any problems. Shooting is as easy as pointing at the screen and pulling the "trigger," while using telekinesis is also a simple button press. Reloading can be done quickly if you learn the trick, and shaking the nunchuk in the right area will even charge up a glow stick to beat back the darkness for a while.Final analysis: 'Dead Space: Extraction' matches the look and feel of the first game almost perfectly, fills in many aspects of the story we were missing from the original game, and is a grisly, gory, scarily satisfying experience overall. You don't have to have played the original to play this, but at least knowing the story of the original will help you understand what's happening. Those familiar with the Dead Space story already should find this a worthy, if different, experience, and those new to the horrifying alien mutations will likely be blown away.Why mess with what worked before? Because they can, and they can do it well.This is a great game - probably the best rail shooter for the Wii so far, a real testament to the capability of the system, and a fitting way to expand on the story of 'Dead Space.'Scary? You bet your last plasma round it is.

### ⭐⭐⭐ 







  
  
    Entertaining, but repetitive and buggy
  

*by T***2 on Reviewed in the United States on December 17, 2009*

Having played the original Dead Space on Xbox 360, I knew I had to play this, if only to fill-in the back story. In terms of story, this game delivers. The characters are well-defined and have a lot of personality. I enjoyed the voice-acting and thought some of the odd twists thrown into the story were interesting. This type of game is similar to interacting with a live movie -- there are no cutscenes; everything happens as you are playing.The game's graphics are good for Wii, but keep in mind that this is a on-rails shooter, which means you can't choose where to go (although sometimes you can choose your next path), so nothing in the game is really rendered in 3D. At times I feel like this game is a full-motion-video game -- the graphics could have been rendered and filmed on a PC and then downgraded to video for the Wii. The characters' animations are clearly 2-dimensional, jagged, and not fluid. This is not A++ CGI.However, if you played the first Dead Space, you'll enjoy visiting the same areas presented in that game. The sounds, animations, and ambiance is exactly the same. Playing this will make you want to play the original.The controls are tight. The motion controls are very accurate, and the cursors do not "jump" as they sometimes do in other Wii titles. I really feel like I'm in control while playing this game. I often forget that I can shake the Wiimote for light in dark places, however, although the game does remind you occasionally to do that. It's sometimes hard to line-up shots on distant objects, but you can turn on a feature that makes the reticle "red" when you are over something such as a target or a pick-up item.One thing about the controls -- it's really difficult to hold the Wiimote twisted 90-degrees for extended periods of time. This is not just a natural position. This is used to enable the secondary firing mode for the weapons. I would have preferred a different way of engaging these modes.I thought the camera work was really good, and the camera shake never bothered me.This is a really easy game to play unfortunately. Most of the weapons are over-powered for the types of enemies you usually encounter. More advanced weapons, such as the line gun, will take out a bunch of enemies in one shot. The rivet gun, surprisingly, is quite effective in most cases, and since it never runs out of ammo -- I found myself using it most of the time. The bosses are not particularly difficult, and once you figure out the mechanic for defeating them, you can usually disperse with them really quickly.The spaces however, even the more "open" rooms where you will encounter the bosses, just seem small and claustrophobic.I thought the game was particularly buggy. It's important to note that you can't save your progress within a level, and the game only automatically saves at the end of a level. Since you don't know how long a level is or how long it's going to take to complete it, it can be extremely frustrating if you need to stop playing or the game crashes. The game crashed twice on me. The screen froze, and I had to reset the console. On one level, I was literally 2 minutes from the end of the level when the game crashed -- but I had to replay the entire level again, losing 30 minutes of progress. A different level crashed in the middle, but I still lost about 20 minutes of progress. It seems in both instances, the crash occurred during the transition from "video" to "gameplay". The game also causes my Wii's drive to chatter constantly, so it's obviously pulling a lot of data off the disc in real-time. Video segments were sometimes choppy, with low framerates or stuttering audio.From a replay perspective, I wouldn't replay this game. It's a good experience, and I think anybody who played the original Dead Space should play this if they have a Wii. It's fun and has a great story, but it's really repetitive and not entirely challenging. Although you could play on higher difficulties, there's no reward system for doing do. Nobody cares (or knows) if you play on "normal" or "impossible". The gameplay gets quite repetitive by the time you're 50-60% done.If it weren't for the story, it would just barely hold my interest as a shooter.

### ⭐⭐⭐⭐ 







  
    Attention, si vous avez jouer sur une autre console ...
  
  

*by Z***R on Reviewed in Canada on October 1, 2016*

Attention, si vous avez jouer sur une autre console, je doute que cette version vous charme. Pour la Wii, c'est bien.

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*Product available on Desertcart Slovakia*
*Store origin: SK*
*Last updated: 2026-03-08*