

🎉 Relive the Magic of Spiral Mountain!
Banjo-Kazooie for Nintendo 64 is a beloved platformer that combines humor, adventure, and engaging gameplay. Players control Banjo and his feisty friend Kazooie as they navigate through various imaginative worlds to rescue Tooty from the evil witch Gruntilda. With its charming characters, vibrant graphics, and clever puzzles, this game remains a classic in the gaming community.
| Brand | Nintendo |
| Computer Platform | PC |
| Genre | action-games, action_games |
| Hardware Platform | PC, nintendo 64 |
| Operating System | Nintendo 64 |
S**E
Banjo-Kazooie
Whether you've owned a N64 or not, chances are you've heard of the name 'Banjo-Kazooie' at least once while going through videos, looking through gaming sites or just looking up lists of games from systems you knew of but didn't have etc. If you have seen the name mentioned anywhere, then you may have also read reviews of the game, which, in majority, were very, very, very good. And there's a good reason for it, too. You start the game with a scene of a little girl (who is a bear) talking to a mole (his name is Bottles and becomes your guide once the gameplay itself starts). During the scene, you also see a large structure, along with a bridge and mountain (Spiral Mountain). The structure is the face of a witch, the main enemy of the game whose name is Gruntilda (or Grunty, for short). She flies on her broomstick and swoops down and catches Tooty (girl bear; Banjo's sister). As you may guess, this sets up the plot for the game. As Banjo and Kazooie, you must save Tooty. Seem like a boring game to you just by its plot? Well, guess again. The game's graphics are absolutely amazing. Whether it's a cutscene or not, the graphics are just great. The sound is also very well done, too. The main theme song for the game is extremely memorable and will probably get stuck in your head. This isn't the only one that will do so, most likely, though. The characters are also very fun and lovable. They're great to look at (their designs are very good) and even though they never talk, they make one sound, but it's repeated to represent their conversations, obviously. Even with this in mind, the voices are pretty lovable as well. It's not like one sound repeated at the same note, you can easily tell that the sounds may be a bit deeper and higher at times, so it keeps it less boring. The gameplay is awesome. It responds flawlessly, but you'll quickly find out that once you try diving underwater and try swimming around, that it's very hard. Despite all of this games perfections, the underwater swimming controls are horrid. In a world called 'Clanker's Cavern', you must jump and swim through about 10 (maybe less) rings under a set time limit. Think it sounds easy? Guess again, you could get hit by these tentacle-like things, which could/will flip you completely around and just from that, you've probably wasted too much time to get through the rest of the rings. Also, when flying, you'll get a move in Freezeezy Peak (another world), which lets you do a charge or attack that soars you across the air and hitting something in direct contact. There are giant snowmen in this world with hats that are your target. If you try to aim at the hats, you'll most likely soar straight over the snowman completely. This takes practice and lots of it. I haven't even succeeded in this move, but I may be able to pull it off soon. Oh, and you don't have to follow the worlds in any certain order, which is really cool. Except the first world, you must go there to begin everything. You also collect jigsaw pieces (commonly referred to as ''Jiggies'') and musical notes that are a necessity to beat the game. But you aren't required to collect every single one of them. You just need enough to get through the game. There are 10 jiggies and 100 musical notes in each world (in case you wondered). Getting to choose where you want to go first is pretty cool. You don't feel, I guess you could say, ''restrained'' because you must go to one certain world before another every time. You could get two jiggies and sixty-three notes in one world, then 10 jiggies and 5 musical notes in another. It's very cool to go at your own pace instead of having to do something before another or having to collect every single thing, which I know can be a pain. All in all, the game is very fun, gameplay is, for the most part, flawless, the characters are well-designed, lovable and memorable, along with the music and the challenge is nice. Highly recommended and very deserving of its praise. Pros: -Great graphics, characters, music, challenge and gameplay. -Being able to go through the game at your own pace is very nice. Cons: -The underwater swimming controls are horrible and annoying -The flying 'spear' move is very hard to master. Takes a LOT of practice. (Review written entirely from my opinion and view/experience of the game)
A**O
Banjo-Kazooie is the best adventure game ever!
The game is just awesome. Although the game can be quite challenging, the game is still fun to play! The music, sound effects, and the graphics are just awesome. I think Grant Kirkhope did a good job on the music. Anyways, here's the plot: The story starts off in Spiral Mountain, where lives a heroic brown honey bear named Banjo, a red, and loud-mouthed bird called Kazooie, Banjo's bird partner, and an evil witch called Gruntilda (Grunty). Gruntilda kidnaps Banjo's sister, Tooty who is then taken up to Grunty's lair, where Gruntilda then wants Tooty's beauty, where Grunty will "make herself young and Tooty old" (She is taken into a machine, where Gruntilda's servant Klungo function the machine). Eventually, Banjo & Kazooie rescue her from the evil clutches of Gruntilda. As Banjo And Kazooie defeat Gruntilda during the final fight, Gruntilda is buried underground until the sequel (Banjo-Tooie). Anyways, here's the areas: Spiral Mountain - This is where you start your adventure, where you meet Bottles the short-sighted mole. He will teach you basic moves if anyone is playing the game for the first time. Gruntilda's Lair - This is where you advance to stages/worlds throughout the game. This also includes the final boss fight in the game. You find your first jiggy as you first enter her lair. You also learn how to open note doors. Here's the stages/worlds: Mumbo's Mountain - A mountain-themed place where you first find notes, jinjos, and other stuff. You will learn 3 moves that consist of these: Beak buster, Egg shooting, and talon trot (Use this to go up steep slopes). You will also meet Mumbo Jumbo, the shaman who will transform you into certain creatures if you have enough Mumbo tokens. Mumbo's transformation is the termite. Treasure Trove Cove - A island-themed place where you learn how to fly and to use the shock jump. The place is also home of the sandcastle floor, which is a code room where you can enter codes (Do NOT enter any cheat codes, or your game file data is lost for good, you will have to redo the game all over again.). Spell BANJOKAZOOIE to get the jiggy. Clanker's Cavern - This includes rusty pipes, dirty water, and you'll find some underwater challenges and razor-sharp obstacles eventually inside Clanker. Complete the hoop mini game to get a jiggy. This is also home of Clanker who is a trash compacting fish who is stuck underwater and eventually his teeth hurt (shoot his gold teeth to get a jiggy). Bubblegloop Swamp - This a dark and dangerous place where all the piranhas occupy the water. You will also learn how to use the wading boots, use those to go through dangerous areas you cannot survive in. You can find 2 mini games in this stage. Win both of them for jiggies. Mumbo's transformation is the crocodile that can walk through piranha water. Freezeezy Peak - This is the most coldest place you can be in, the water is dangerously cold so avoid going in there. You also meet Boggy the polar bear who has swallowed a jiggy and lost their children's presents. If you can retrieve all 3 of their presents, they will give you a jiggy (do that last before you leave this stage). If you can find Boggy's sled, Boggy will be ready to do a couple of races. Win both of them to get a couple of jiggies as the prizes. Mumbo's transformation is the walrus. You'll learn a new move - The Beak Bomb, an airborne move. Gobi's Valley - This is an ancient-themed place where you'll find sand where only the sand eels survive. The desert is over a 100 degrees, and there's only one place to find water. The place is the home of Gobi the camel where you must free him from the boulder, then get Gobi to give water to Trunker, and finally get Gobi to give you an empty honeycomb piece. There's some mummified enemies there. You'll learn one more move here, you'll learn the turbo talon tron where you can access to other areas where you don't have time to enter. Mad Monster Mansion - This is the spookiest place where it's really a "nightmare". The dead is risen. Where you'll find ghosts, skeletons, bats, and lot more! You'll find a graveyard with a haunted church. Enter the BANJOKAZOOIE code again for a jiggy. You'll find monsters from portraits and you'll find Loggo the toilet where you'll find a jiggy inside when you're flushed down. Mumbo's transformation is the pumpkin that can fit through narrow areas, and can even walk through dangerous areas. Rusty Bucket Bay - The most challenging level in the game, where you encounter the legendary ship: The HMS Gruntilda, known as "The Rusty Bucket"! Everything there has oily water, and dangerous areas! If you're careful, you'll go down with da ship! You're also about to find some tolls, feed them with eggs to explore areas easier to avoid oily water. Click Clock Wood - This is a 4-1 place where each 4 areas consist of 4 seasons (Spring, Summer, Autumn, and Winter). If you really think you can make it through this place, the stage is still challenging of all. You'll meet a plentiful amount of characters here including familiar ones that return that eventually move on to the sequel. Here's some stuff you can find: Jiggies - 10 in each area, stage/world, 100 in the entire game. Collect 10 in each stage and you will progress through the game. You cannot make it through the game without them because you need them to unlock stages. To unlock stages, just stand on the jigsaw-shaped podium and press the A button to fill in one space. The Z button fills in all the spaces simultaneously. Notes - 100 in each stage, 900 in the entire game. Try collecting all 100 notes before leaving the stage to unlock note doors. Jinjos - There is 5 on each stage. Rescuing all of them equals a jiggy. Eggs - You can use those as ammo Red feathers - These are needed for Kazooie to fly. Gold feathers - These are needed for invulnerability. The move is called "Wonderwing". Witch Switch - Perform a beak buster there and either an obstacle to access to a jiggy will be enabled or just a jiggy will appear somewhere in Grunty's Lair. Molehills - You'll find Bottles there, and he will teach you special moves in the game. Warp Cauldrons - Those appear in Grunty's lair, activate the same cauldron color to create a network of warping shortcuts (Now you won't have a lot of running around in the lair so you can avoid monopolizing your time playing). Brentilda - She appears in various parts of the lair. She gives you secrets about Gruntilda. Write down everything she says so you can be able to answer questions near the end of the game. Cheato - A spellbook who can give you 3 codes to enter in the sandcastle in Treasure Trove Cove. The codes you get are "BLUEEGGS", "REDFEATHERS", and "GOLDFEATHERS". Mumbo Tokens - Collect a plentiful amount of tokens for Mumbo transformations. Empty Honeycomb pieces - There are 6 in spiral mountain, and 2 in each of the 9 stages. 24 in the entire game. Collect 6 for an extra piece of energy. Honey Energy - Collect those to boost your energy. Defeat enemies for get those. Extra lives - Are you running low on lives? Collect these to maintain your gameplay! Here's the rest: Grunty's Furnace Fun - This is a quiz show where you must answer questions correctly. Joker cards allow you to skip a square, so please conserve them or they'll be gone before you know it. Be careful with death questions or you lose one life. Win the quiz and you've rescued Tooty. Final Boss - This is a 5 step procedure. Rat a tap her first, then shoot 3 eggs at her per side, then beak bomb at her a few times, then shoot eggs to have the Jinjos hit her, and finally, activate the Jinjonator shoot eggs multiple times (be careful, Grunty can shoot fireballs at you, dodge just before you're hit). Secret - Bottles Bonus - 7 challenges. Go into Spiral Mountain, enter Banjo's house, go into the right spot at the portrait of Bottles, and you're off to play a mini game. Becoming harder, the picture moves. To make matters worse, you may need to rotate pieces. So at the start, every piece will totally scramble and become hard to master due to the picture moving. You receive codes to enter in the sandcastle in Treasure Trove Cove. Stop N Swop - Enter the codes in the sandcastle in Treasure Trove Cove. You'll have 6 eggs, and an ice key. If you collect your first Stop N Swop item, the "Stop N Swop" menu will appear in the "View Totals" screen (check that screen if you collected everything before leaving). Overall, I absolutely do recommend this game for any Rare fans or have ever played any adventure games. It's just the best N64 adventure game ever. In fact, it's the best adventure game I played in my life. :D
T**E
Banjo Kazooie
Rare just has an extraordinary knack at making great games. Banjo Kazooie was released in 1998 and has been considered a classic since, and I too must agree with this well deserved honor. Well, why do I find this game fantastic? Well, I'll explain that in my review. First off let's talk about Banjo Kazooie's story. Banjo's sister Tooty is kidnapped by the wicked witch Gruntilda. Gruntilda has planned on swapping Tooty's beauty to her, but not if Banjo and his friend Kazooie can help it! Okay, seriously this story is pretty lame, but hey! It's a game. In My opinion, no matter how good the graphics are, or how great the story is, it all boils down to one thing. And that's gameplay. And Banjo Kazooie has fantastic gameplay. In Banjo Kazooie you play as Banjo and...well...Kazooie, and Kazooie stays inside Banjo's backpack at all times, but she's not useless. They both work as a team and learn many moves, which brings us to our next character, Bottles. Bottles the mole helps you learn different moves to help you defeat Gruntilda and rescue Tooty. But do you just walk up to Gruntilda and save Tooty? Not at all, there are several items to collect to defeat Gruntilda. The most important one is jiggies, there are ten jiggies in each world and you need several items to collect them. Along the way Bottles teaches you to use certain items, such as eggs to shoot through Kazooie's mouth, or how to fly when you collect enough feathers. Another essential item to collect is mumbo tokens. Gruntilda has hidden mumbo tokens all around her enormous lair and if you collect enough you can visit the great shaman Mumbo Jumbo and he will transform you into different creatures to help you along your journey. So you have plenty to do in this game, I can guarantee that. Another essential item are music notes, in each world one hundred music notes are scattered all around and if you collect enough you can open new doors in Gruntilda's massive lair. But I do find it to become quite tedious sometimes. Why? You may ask. Because each time you leave and re-enter a world all the notes are still there, no matter how many you've collected. Let's say you've collected ninety-nine out of the hundred possible music notes to collect, well if you leave the world and re-enter, you would have to collect all ninety nine notes again, you couldn't go searching for the one music note you hadn't collected. And while yet this situation is highly unlikely, it's still annoying no matter how many notes you have to re-collect. Fortunately, if you don't care about collecting all one hundred music notes, you don't have to because the game automatically saves the amount you've collected. There aren't too many moves to learn in Banjo Kazooie, and it didn't take me long to master them. And there aren't many control problems, actually the controls are almost perfect. But I did get frustrated with a feature that was not added in the game, I wish Banjo could hang on to ledges, there was many times in Clanker's Cavern where I could almost reach a ledge, but it was just barely out of reach because I couldn't hang on to the ledge. While yet this wasn't too big of a deal, I think that feature could of made the game a little less frustrating. I was also very pleased with camera control, there are three angles to choose from except in a few rare areas and I found it easy to maneuver. I told you this game was made in 1998, right? Well the graphics are terrific. The different atmospheres to this game make it twice more enjoyable. You can relax in broad daylight in Treasure Trove Cove, or wonder at dark in Mad Monster Mansion. And I thought the last world Click Clock Wood was absolutely brilliant, it's a forest and you collect jiggies in the four season's spring, summer, fall and winter. I especially loved Freezeezy Peak, and it was so much fun climbing the huge snowman. I also loved the music in this game, each beat is catchy and it never got repetitive for me, and the sound effects were great as well...well the only complaint I could have is that there is no dialogue in the game, but I actually found the weird sounds from the characters kind of funny and I loved the insults between Kazooie and Bottles and Gruntilda's rhymes cracked me up, that's another reason I love this game, it has such a charm to it, not like some newer games, to many games have steered away from being innocent and charming, and this game has this quality. What more can I say? This game is fun to play, it has great replay value, the music, sounds and the worlds all sound and look absolutely fantastic and the difficult final fight with Gruntilda at the end was indeed terrific as well. It took me thirty hours to complete (without a guide) and I had so much fun solving puzzles and this game can test your mind at certain times. I will admit I did need help online for a few jiggies, but the ending sequence makes the occasional frustrations all worthwhile, very satisfying if you ask me. I'm now very anxious to play Banjo Tooie, as it's been claimed to be even better than the original. Banjo Kazooie is highly recommended, this game is indeed a classic.
D**J
Great nostalgia. Great game.
Im please with this. It works great, and raises lots of nostalgia for me. Now I can save Tooie all over again. LOL
J**.
Thanks for great service!
Seller was awesome to work with over a question. Game works perfectly. Thanks!
V**S
Great game.
I give this game a 4 out of 5 because although I didn't beat it, I've enjoyed playing with Banjo, and his bird friend. One of the best games ever made from Nintendo, and I can't wait to bring it back in my life because I miss, and love it so much. I thank Nintendo, and Rareware so much for this game. I recommend this game to everyone. Awesome game.
T**R
I share a great relationship with this game
I share a great relationship with this game. Before it came out, I received a promotional VHS Tape in the mail that told me about the game, its stages, and gameplay. It was a better instruction manual than the booklet! I also love how the footage was taken from the beta version of the game. With its promotional montage, you could tell this was also back when they were going to make Conker's game another cartoony adventure rather than the adult-oriented one they ended up making. - Anyway the game is fantastic, a perfect supplement to Super Mario 64. In some ways it's actually better. When I was a kid I used ALL the cheats, to just have fun and explore. I played it enough times to 100% the game in two hours. And then when GameFAQs started to be a thing, I used the lesser-known cheats to get the ice key and the secret eggs. For those who like those old days of collecting stuff, this is the game to get.
C**S
Exactly what I ordered
I loved this game as a kid but my older brother took it with him when he moved out. It works perfectly and arrived in due time. I was worried ordering a used game because some I'd ordered from places in the past haven't worked, but have absolutely no complaints! For any who want a review of the game itself: Of all the games we played growing up this one stood out due to its creativity and its soundtrack. I love the variation in the worlds, from wandering the beaches of Treasure Trove Cove to the snowy winter wonderland of Freezeezy Peak. The characters are fun, and the "violence" is very child-friendly. My mom enjoyed listening to us play it enough she went out and bought the soundtrack so she could listen on her own! Hats off to the makers of this game, because the level of creativity and imagination that went into it was outstanding.
L**S
Brilliant!
Brilliant condition. Exactly as shown in images. Great :D
T**H
Ein 3D- Jump 'n Run Meisterwerk!
Alte Gaming-Hasen kennen dieses Gefühl. Man spielt ein neu erschienendes Spiel, doch irgendwie will der Funke nicht überspringen Es fehlt etwas, das ganz gewisse etwas, was niemand in Worte fassen kann. Man fängt an, in Nostalgie zu schwelgen und erinnert sich an Videospiele aus der Jugend. Jedenfalls war es bei mir so, dass ich mir aufgrund besagtes Gefühl einen Nintendo 64 kaufte. Doch welche Spiele nimmt man dafür? Für mich gab es nur eine klare Antwort... Banjo Kazooie! Banjo Kazooie ist ein 3D Jump 'n Run und lässt sich somit am ehesten mit Super Mario 64 vergleichen. Neben einigen mal mehr, mal weniger schweren Hüpfpassagen, steht vor allem das Sammeln von Puzzleteilen (zu Vergleichen mit den Power-Sternen aus Mario), Musiknoten, Honigwaben etc. an erster Stelle. BK macht im Grunde das, was Super Mario 64 tut - und das sogar besser! Grafik Auch wenn das gute, alte N64 heute hoffnungslos veraltet wirkt, sieht BK sehr hübsch aus. Alles wirkt lebendig, farbenfroh, einfach passend. Man fängt an es zu spielen, und es macht Spaß - eine simple Formulierung, aber das trifft den Nagel auf den Kopf. Die Level sind thematisch unterschiedlich, so erwarten euch Strände, Fabriken, Wälder und sogar Geisterhäuser. Selbst das Gegnerdesign bringt einen zum Schmunzeln, während man diese verdrischt - so muss es sein! Sagen wir's so: wenn ihr Super Mario 64 spielen könnt, ohne zu jammern, wie alt und hässlich alles aussieht, könnt ihr definitiv auch BK spielen! Sound Wo Rare draufsteht, ist auch gute Musik drin! Ohrwurmverdächtige Levelsounds, einprägsame Sprachsamples der Protagonisten (Banjo's Lachen!) oder auch witzige Geräusche der Nebencharaktere. Ich denke, wer Rare kennt, der weiß , was ihn erwartet. Nerven tut der Sound nie, im Gegenteil: er trägt super zur Levelatmosphäre bei und man wird sich dabei erwischen, nach einiger Zeit mitzupfeifen. Versprochen! Gameplay / Steuerung Wie schon oben erwähnt, lässt sich BK mit Super Mario 64 vergleichen. Das gilt sowohl vom Aufbau des Spiels (eine große Oberwelt, in der die Hauptlevel verteilt bzw. versteckt liegen), als auch von der Steuerung her. Banjo aber kann im Verlaufe des Spiels viele nützliche Tricks, oder auch "Moves" erlernen. So kann er mithilfe von seiner Freundin Kazooie später fliegen, Eier ausspucken, oder auch Huckepacklaufen. Klingt unübersichtlich, ist es aber nicht: da jeder Move gebraucht wird, vergisst man sie auch nicht wieder. Hier zeigt sich eine wahre Stärke von BK: das ausgefuchste Gamedesign. Die Spielzeit variiert je nachdem, wie ihr das Spiel spielen wollt. Nur schnell durchlaufen und das Nötigste sammeln? Nach ca. 5 Stunden flimmert euch der Abspann entgegen. Oder alles mitnehmen, was es mitzunehmen gibt? Dann dürftet ihr die doppelte Spielzeit haben. Zwei Dinge aber sind mir beim erneuten Durchspielen dann doch negativ aufgefallen. Zum Ersten ist die Kamera nicht immer optimal. Diese lässt sich zwar manuell nachjustieren, im Eifer einiger Gefechte aber verliert sie den Fokus und man selbst hat keine Zeit, selbst nachzuhelfen. Ein altbekanntes Problem der 90'er. Zweitens: Die Oberwelt ist teilweise zu verwinkelt und unübersichtlich, und da einige Passagen von den Farben her identisch wirken, fällt einem das Orientieren recht schwer. Eine Mini-Karte wäre angebracht gewesen, aber somit bleibt neuen Spielern nichts anderes übrig als die Wege auswendig zu lernen. Einen Multiplayer gibt es hier nicht. Fazit Habt ihr einen N64? Falls "Ja": BK in den Einkaufswagen gepackt und kaufen. Falls "Nein": Selbiges. Mitsamt N64, natürlich. BK macht das, was viele Spiele heutzutage vergessen: Spaß! Einfach nur Spaß, vom Anfang bis zum Ende. Es wurde soviel Liebe in BK gepackt, dass man als Spieler permanent am Lächeln ist, garantiert! Also, viel Spaß beim Zocken! Tobi
K**E
Good Experience
I ordered Banjo Kazooie on N64 as a throw back game from my childhood and I had a lot of fun playing it. It arrived on time, well packaged and it functioned well. I did feel it was overpriced a little bit, but I do know retro games can get expensive depending on how many are available. Very dependable seller - which is great because I know buying second hand products online can be a bit scary lol!
J**F
Rapide et jeu conforme
Jeu conforme qui fonctionne bien. Livraison rapide et bien emballé.
L**E
Jeu NINTENDO 64
Conforme aux attentes fonctionne très bien
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