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It is 1882, and the old ones are already here. They arrived seven hundred years ago and have been ruling the Planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the restorationist. A secret war has already broken out between the restorationist and the forces loyal to the old ones. The invention of Dynamite has changed the balance of power, and a lone assassin now has the capacity to destroy an old one. In this shadow world of assassins, informers, police agents and anarchists, nobody is quite sure who is who and which side they fight for. This second edition of a study in emerald sports new artwork by Ian o'toole and Tatiana kuzilova along with a streamlined set of rules that will Hopefully help those folks who found the first version a Tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum, whilst still retaining the mood of paranoia from the first edition.
M**N
Dark and brooding fun!
Excellent game! I've never had the opportunity to play 1st edition but if it's better than this it must be awesome. Here Martin Wallace has melded 'deck building', 'worker placement' and 'area control' into a smooth-playing experience. The theme and atmosphere of Neil Gaiman's short story, of plots and counter-plots in a Lovecraftian alternate Victorian period, comes across very well and there is a constant sense of danger and mistrust. The artwork enhances this feeling and the components are more than serviceable. The semi-random set-up should give this a lot of re-playability and tactics change as the game develops. For example: it is usually a good idea to keep your agents together -until Cthulhu turns up! I found the rules to be clear and, generally, intuitive; though, if you don't follow the 'start-up' to the letter, what constitutes a player's starting deck might elude you. Some people find the scoring system confusing to start with but it quickly makes sense. I taught this to my wife and 12 year old son without any problems and not only did they both enjoy it but it has joined that small group of games I can suggest without risking a mass walk-out!
I**V
Not bad but not Eldritch/Arkham Horror
I like it - its very simple, and the rule book is easy to read. Takes around 20-30min to start, setup and finish a game. the group I play with prefers more complex games and for the price tag I do think there are better options. Other than that - just another OK game in the Lovecraft universe :)
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