Magic Pengel: The Quest For Color - PlayStation 2
E**A
Thanks for letting me relive my childhood.
I have always loved this game it’s always been a favorite of mine, so when I hooked up my PS2 the other day and popped in magic pengel and the disc started skipping I’m sure you can imagine how upset I was. I decided to go out searching for a new one and found this seller. I haven’t played the game yet but I looked the disc over and it looks in very good condition. I can’t wait to play this! If I have any issues I’ll update this but I doubt I will.
R**R
Great game, fast delivery!
The game arrived quickly, and it works great. 4 hours of game play and still looking forward to playing more!
J**E
Five Stars
The game works wonderfully.
C**O
FALLS SHORT OF THE PROMISE
In MAGIC PENGEL, you doodle draw your characters and the game magically tranforms your sketches into 3D monsters. This is very cool. But the fighting is reminiscent of POKEMON STADIUM. You issue commands and watch the result. Not very exciting. Character control outside of the fighting is slow and frustrating and the saccahrin color scheme is a bit much. The supporting cast is your typical, over-the-top collection of anime goofballs.This game didn't hold my interest for nearly as long as I would have hoped. I'm probably too old for the intended audience. Nice idea. Limited enjoyment (as in none), in my opinion,
M**S
Doesn't Offer Too Much
I go into games with an open mind- even if I'm far out of the intended age range for them. Starting Magic Pengel, it reminded me a lot of Graffiti Kingdom and Amazing Island . These were both games that I laughed at myself for playing, because I felt far too old for them, but I still enjoyed and played to completion. Like those games, Magic Pengel allows you to draw and create whatever you desire to use throughout the storyline (with varying success, based on your patience with the in-game drawing mechanic). But unlike Graffiti Kingdom and Amazing Island, Magic Pengel simply couldn't keep my attention. The plot is much thinner and I feel that even the innovative drawing mechanic was lackluster in comparison to games intended for similar age ranges, and while those other games can still appeal to older gamers with the novelty of this gameplay mechanic, Magic Pengel just can't because it doesn't contain the same charm.If you're buying this for a younger gamer, they may still enjoy it, because the idea is still fun, but I'd highly recommend looking into other games that have employed this mechanic better, like the aforementioned two.
L**Y
Creative, Cute, Unique, and... Horrible Load Times.
Magic Pengel is an incredibly unique game in concept, but it's gameplay is a little lacking. What drew me to it initially was the basic idea the game was marketed on. It's a monster-battling RPG, inspired by other games like Pokémon or Dragon Quest Monsters, but instead of searching for and capturing beasts to fight for you, you make your own by drawing them in the game. The game absolutely delivers on this idea, and I can't fault it for bumping up against some technical limitations when it's tackling something so complex. But the battling itself, and the story, and the voice acting... everything else is a little rough.Creature creation is just as versatile as you'd hope, allowing you to make just about anything using a tremendous variety of (unlockable) colors and different types of body parts. While you start off with a toolkit incapable of making something more complex than a blob with spikes on it, you unlock more body parts and a greater 'ink' capacity as you go, allowing you to make more complex and more elaborate creatures the further you progress in the game. This gives you a lot of avenues to either make new monsters or upgrade existing ones as you go, which helps the game still feel like you're going through a natural progression and finding cool, new stuff, even though you're making up your own creatures instead of capturing them in the 'wild'. My first creature started as a blob that held itself up with a single leg, and eventually it evolved into a lobster with boxing gloves, a unicorn horn, and butterfly wings as I unlocked more parts and figured out how to make something more complex. I was also able to make a classic stealthy sword-swinging ninja, who took down his foes with martial arts and his blade. And dozens of other critters. The game fully animates all of these characters, in 3D, so you're not just watching a picture bounce around on-screen. It lends a lot of personality to these characters, and you'll grow attached to them as they fight for you in tournaments and against evil.The fighting itself, however, is a little bland. It boils down to a system of rock-paper-scissors-neutral, where you have three options that play against one another, and one option that is weak to everything but makes your next attack stronger. Magic beats Brawling, Brawling beats Shields, and Shields beat Magic. While the 'Charge' option takes extra damage no matter what your opponent has picked, but increases damage output next round. There's strategy here, as not every monster has access to every type of attack, and the colors used in creating creatures change what their special focus is, while their bodyshape and limbs or accessories determine what abilities they have. If you make something with big red fists, it's going to be good at punching. But if you made it with big blue fists instead, it might be good at casting spells from it's hands. A lot of experimentation is required to figure out what results in what, and even small changes to a creature can have a huge impact on it's combat performance.But the story never really gives you great opportunities to use the battle system to feel like you're doing anything special. For the most part you're wandering through the same town over and over, dealing with obscenely long load times (numbering in minutes sometimes!) as you move from area to area. As an example, to get to the 'battle arena' where the game's main progression happens, you have to leave your home area and go to town (loadscreen of 40+ seconds), then go through the town to reach the arena (loadscreen of 30+ seconds), then enter the arena and pick your battling team (loads your memory card data), then enter the arena for battle (loadscreen of 30+ seconds), then if you're doing multiple battles there's another loadscreen between each battle (15+ seconds). Then you're done and want to go back to your home area to progress the story or make more doodle monsters. So that's loading the arena area (loadscreen of 30+ seconds), entering the town (loadscreen of 30+ seconds), and leaving the town to go home (loadscreen of 40+ seconds). This is the game's biggest problem, and it's not really something you can ignore while playing. It slows everything down a huge amount, and honestly a good fourth of your time spent playing this game will be stuck in loading screens. It's that bad.Also the game's story is not very good, mostly trudging along with a generic 'fight to be the best' plotline until suddenly throwing you into a battle between good and evil in the game's last few hours. There's some cool monsters you encounter here, and the final battle feels pretty dramatic, but it's still saddled with really awful voice acting, like hilariously bad stuff. But you're not here for the story, you're here to draw monsters.If you can deal with the horrible load times, however, what you've got in Magic Pengel is a unique RPG with a nice progression curve and a fantastic gimmick. While it did eventually receive a sequel (titled Graffiti Kingdom in the US), the sequel ditched the RPG structure for something more action-oriented and I felt like the doodles lost a lot of their personality in the transition from being your monster pals to being something you directly controlled. Oh well.If you want a weird PS2 RPG, give Magic Pengel a try. But only if you've got a lot of free time for load screens.
P**E
Very Beautiful and Fun RPG!
This is a fun 1st person rpg! Its really cool that you can make your own art and then go to the arena! It has beautiful animation! It is Highly Recommended!
A**N
One of my favorite games for the ps2
One of my favorite games for the ps2, so glad to have another copy of it now so i can re-live the nostalgia!
A**R
Five Stars
good game, good delivery.
Trustpilot
3 weeks ago
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