






🕵️♀️ Outsmart, Outplay, Outspy – Don’t Get Caught!
Spyfall 2 is a dynamic social deduction card game for 3 to 12 players, featuring quick 8-minute rounds where players bluff and interrogate to uncover the spy. This standalone sequel introduces a second spy option and 20 new locations, enhancing replayability and group engagement. Designed for ages 13+, it’s a compact, portable party game that thrives on sharp wit and social interaction, making it a must-have for millennial professionals seeking fun, strategic entertainment.





| ASIN | B01MRVIURU |
| Best Sellers Rank | #152,586 in Toys & Games ( See Top 100 in Toys & Games ) #4,411 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,446) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.41 pounds |
| Item model number | CZE 21280 |
| Manufacturer | Cryptozoic Entertainment |
| Manufacturer recommended age | 13 years and up |
| Product Dimensions | 8 x 8 x 2 inches |
| Release date | January 15, 2017 |
M**L
Spyfall game
This games super fun for all ages. The cards hold up really well. The game makes you think a lot of the location and jobs that could be there. So it could be a bit of a learning curve, definitely worth the money
B**N
Amazing game (not for 3 players, though!)
When I first heard of Spyfall, I didn't see how the concept could work. It wasn't until I played that I realized that Spyfall is the perfect party game. You can easily play at a restaurant or cramped location, because after the cards are dealt and looked at, nobody needs to hold anything or use any game pieces. Spyfall can go on forever. "one more game" is what everyone calls for after the first dozen rounds. Then, later on, you'll be phrasing all of your real-world conversation in a strange and cagey spy-style. However, one note: the game says that it works for 3-8 players. This is misleading. The game is broken at 3 players. From my playing, a 3-player game was instantly solved after the first question, every time. In general, the game is best for 4 or more, but really becomes challenging and fun with 6.
A**R
Solid Easy to Learn Party Game for the entire family
Very simple but fun concept. Someone in your will most likely make it easy for the spy to figure out the location, but that's the fun of it. We usually don't play for points, but sorta keep a tally of how many times the spy won. Takes about a good 20 minutes to sort the cards into their sleeves. When you prep remember to put the spy card face down at the bottom of each stack to make it easy to discard based on the number of players.
S**X
How it compares to the other top hidden role games.
My favorite hidden role game, but for you to know which is right for you, it should be compared with the top competitors. If you don't know what a hidden role game is, everyone is dealt a role (good guys vs. bad guys) that is kept secret. During the game, the good guys have to identify the bad guys, and if they get it wrong, they lose. Get it right you win. These games are a lot of fun due to the social interactions and gaffs that happen. 1) "Are you a werewolf" this $10 game produced in 1986 by Looney Labs/Mayfair Games is so popular that there are many more expensive (ripoffs?) copies of it floating around by other publishers. What is great about this game is that it supports up to 15 players, it's small enough that it stays in the center console of my car, and it is fun. However, it requires 8 players, doesn't shine until 12, one player has to sit out to moderate. In addition it's player elimination, which isn't bad _except_ for the first 2 (or 3) players eliminated. In addition, some players have told me there are "no clues", and this is b/c of how abstract it is. It depends on you "lie detecting" and I've found people that are too "mathematical" thinking to struggle with how to get this out. 2) "Resistance" (and its expansions, and Resistance: Avalon) - this game requires 5, plays fairly quick, no one sits out, no player elimination. The entry price is about $12-$15, and you can spend money on expansions. The big difference in this game, compared to the other two, are that you can deduce the traitor with math along with lie detecting. The bad part is that figuring out how to get these clues is pretty complex, and requires your teammates to also understand it. More times than not the traitors win, however it's still lots of fun. The other important difference is the "stress" of this game. In Werewolf everyone always wants to be the werewolf-- it's the most fun part. In Spyfall, being the spy is something you don't want. In Resistance, it doesn't seem to matter either way, but sides are equally enjoyable (unless you are hung up on your win ratio). 3) "Spyfall" is the newest, enters in at $20 and it says it can be played with 3 people-- I doubt that, and it starts to shine with 5-8. It is played with an 8 minute timer (or ditch it if you want), one traitor/spy, no one sits out, and guides you into player interaction. Spyfall ranks highest on "laugh potential" as you laugh at your mistakes, or you other players bizarre behavior, with Werewolf being 2nd, and Resistance being last in laugh factor. It gives hidden information, unlike Werewolf, so clues can be gathered and you don't have to depend on just reading people. It's boon of forcing interaction, is also a fault for some-- if you don't like asking questions, and rather just deduce quietly, the other two games are better. All in all, Spyfall is my favorite. I'd recommend Resistance for people less social and more mathematical though. If you like laughing at mistakes, then this is a solid hit.
J**K
Fun party game but not as easy as you think.
This is a fun, easy-to-learn, easy-to-teach party game. It is always good for a few laughs and embarrassing moments and you and your friends/family scramble to try to lie. Each player gets a card face down - all but one of them are the same location. This is followed up by asking each other questions where you subtly attempt to indicate you know where you are, without giving away the location to the spy. It is a tough balance since you want other people to know you aren't the spy, but you don't want to let the spy guess. The hardest part of this game is coming up with questions to ask each other -- especially for new players. Everyone I have played with tends to just stutter and try to come up with something. It is funny and usually eases up after a couple rounds, but can be a bit difficult to get past. I also find that people have awful poker faces (and mine isn't as good as I thought!). It is tough to see that "spy" card and not react. If you play a lot and learn the locations, it makes it easier to play - but the bottom line is that most of the time is just a party game with people who have never played it. This makes it tough because no one learns the places and tough to play the spy. We have played very few rounds where the spy actually won. It also feels like everyone tends to move on from it after about 4-5 rounds. With these few negatives, I would still give it 4/5 stars.
A**R
Great bluffing game, easy to pick up, family friendly, engaging and easy to play again and again.
G**E
Awesome party game. I played it many times and it was a big success every single time. It says on the box that it plays 4 to 8 players, but the fun really starts at 6 players. The game is very simple : everybody at the table has a secret card with a picture of the same "location"(for example : Airport)... except one player that his card has a picture of a SPY on it. The first player (selected randomly) will ask a question about the location they have on their card to a player of his choice. Then, the player that just answer a question will ask a question to another player, etc... The game is timed (usually 8 minutes). The goal for the the player with the SPY card is to determine, with all the questions and answers, what is the location before times runs out. The goal for the other players is to determine who is the SPY with the questions and answers. Lots of laughs, lots of fun!
M**H
We really, really enjoy this game with friends and family members alike. It is great fun for a larger group of people (i.e. more than four people) regardless of whether they know each other well or not. There are levels of nuance that you can build it that mean you can play well for beginners and more experienced players, too, or for people of different ages. Although each game only takes 8 minutes so rounds can be quick, it can also become quite strategic as the 'spy' character tries to implicate others in their own place or the players run out of time to decide who amongst them is the spy. Great fun and a really good price. There is a similar game (usually played without any materials) called 'mafia' or 'werewolf' too but this is a quicker version that is more accessible to new players and non-gamers.
L**D
We bought this for a family holiday and it was great fun. We are into Avalon Resistance and it was nice to have this with us too. I enjoy it almost more because less fiddly, no script to read etc.
E**E
Arrivé rapidement, bien emballé. En soirée jeux à la maison, on a rigolé à en avoir mal au ventre! Jeu à avoir!
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