🛡️ Join the Battle for Avalon—Where Every Move Counts!
The Resistance: Avalon is a standalone card game designed for 5-10 players aged 14 and up, featuring intense gameplay that lasts approximately 30 minutes. With upgraded components like thick voting tokens and stunning illustrations, players engage in a strategic battle between good and evil without the need for prior experience with The Resistance.
Product Dimensions | 5.08 x 14.99 x 20.07 cm; 291 g |
Manufacturer recommended age | 14 years and up |
Item model number | IBG0RE02 |
Language: | English |
Number of Game Players | 5-10 Players |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Cardboard |
Remote Control Included? | No |
Colour | Multicolor |
ASIN | B009SAAV0C |
R**D
Simple game, endless hours of fun
One quick "trial round" and you should be good to go. If you're not sure, have a poke around for "Resistance - Avalon" on YouTube to see how it's played.Honestly, it's such a fun experience as you try to ascertain who the "Minions of Mordor" (aka bad guys) are. It encourages open dialogue, leaving you staring into your friends eyes to see how honorable they are (or not!).In my opinion, this game is best suited for 6-7 players. The 5-player board is a too tough to work out who the bad guys are in time. And 6/7 players sits comfortably in the "need to think it out" zone. 10 players (the maximum), and it becomes more of a headache, than a fun experience!If after a few rounds you're finding it seems like perhaps the bad guys or good guys are winning too easily, you can introduce different styles of players. For instance, the Wizard, Merlin (who's a good guy) knows who the bad guys are... So he has to convince his fellow good-guys to pick the right team each time. Twist is, if the good guys win, then at the end, the bad guys get to take a guess on who Merlin is. If they get it right.... The bad guys win! So it's a subtle role that needs to be played well.And there's a similar character for the bad guys. But you get the idea !We find voting a little cumbersome, but it is important. I would say have a thumbs up or down policy rather than pulling out additional cards.It comes in a very portable box, so ready to take away on a weekend with friends for that quieter night.Brilliant. Can't recommend it enough !
M**E
Great fun for 5-10 players who like bluff and deception.
A well-produced game of bluff and deception that we play infrequently as it requires at least 5 players, and preferably more (about 7 is good, I'd say). It is based on the game Resistance but is (obviously) themed around the King Arthur and Mordred story, and it has additional mechanics (e.g., via the addition of Merlin - more of him later). Artwork is excellent and the entire package is not too large and so is easily transported.Players receive a character card (kept secret) that will be either allied to Arthur (good) or to Mordred (evil). Some of these characters have a special ability. Each round a player acts as king and chooses who goes on a mission. Arthur's side want the missions to succeed, Mordred's want them to fail. And that's basically it. 3 success and the good guys win, 3 fails and the bad guys win...The game play is interesting - there's plenty of opportunity to deceive and the game is fast and fun and intriguing from the very start; if you're good you don't know who to trust - unless you're Merlin, who knows exactly who the evil players are but who must not give away his own identity as, if the evil players correctly identify him, they win the game).Given that the game lasts around 30 mins, it's good that players are never eliminated - everyone plays throughout. This is a family game that genuinely engages all ages - even my 7 year old son enjoys it; the game mechanics are simple and the layers of sophistication/complexity lie with the players and their bluffing/deducing.A great game!
M**E
All time classic
I've played this game countless times with other people's copy. The ultimate social deduction game that I cannot get enough of. I finally got this, played it, and now I am reviewing this.The base game is the resistence, which follows the paradigm of the "good" guys figuring out who the "bad" guys are. Bad guys control the information at the beginning of the game (as they identify each other at the beginning of the game) but lack in numbers. While the good guys control the board by having the majority, but with no information to begin with.This is the reimplementation of the "vanilla" resistence above, where it adds special characters like Merlin, who identifies the bad guys, but has to remain hidden. Mordred who stays hidden from Merlin. Percival, who identifies Merlin (the good guy who knows all the bad guys except Mordred) and Morgana (a bad guy) but unaware of which one is which! And the assassin, who has the chance to assassinate Merlin at the end of the game.Based on the crowd, I have mixed and matched the characters - depending on their ability to perform social deduction. Ranging from adding no special characters, and just playing with the base game to all the special characters, (plus more!) 9 out of 10 times, I was able to teach and play in less than 10 minutes, for the rest of the night. With the special characters, it is incredibly easy to balance the game also.Must-have for anyone who is interested in social deception games. Easy to learn, exciting board game for everyone (also happens to be one of my favourite board games of all time.) Easiest 5 stars I have given.
Z**N
Best board game
If you like “Among us” or the popular card game “mafia” you will love Avalon. It puts a twist on these games and is a lot more in detail. The aim of the game is to find out who is the villain who sabotages quests that the players take turns in choosing who is taken on these quests. From if the quest succeeds or fails you can try to distinguish who is the traitor. Great game but may cause argument. One game may last around 10-15 mins but you can easily find yourself playing for hours.
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