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G**E
Good spectrum of topics covered, but not for the beginner
I don't normally write reviews, but felt compelled to for this book.First of all, it's better than some of the cheaper self-published titles out there - but there are a lot of assumptions and mistakes in this book that made it harder to get to grips than it needed to be.The first 5 chapters or so are very good and you can tell that it was well edited.Chapter 6 got a bit hairy as the text doesn't cover animation blend spaces particularly well (YouTube to the rescue!).Chapters 7-9 go completely left - the control mechanism described for player avatars is actually deprecated (again, YouTube to the rescue) but the code got increasingly sketchy and important details and gotchas simply weren't covered properly. With some effort comparing my code to the author's GitHub repo, I was able to work through most things, but not everyone will have the years of software engineering experience I do.Towards the end, I got the feeling this book was rushed as code snippets were poorly ordered in the text and jumped around, which meant that I spent more time debugging than on the concepts being described.With that said - this is a great way to get into Unreal multiplayer and see how C++ can be used as a scripting language - but there are bugs in the code and you will have to work for it.
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